Some of them aim to get people comparing their favorite and not-so-favorite characters or authors, and others engage in popular debates amongst readers name a movie adaptation you liked and defend your choice. Some invoke books that are tied to memories name your favorite childhood picture book; others prompt you to choose ideal reading material for a hypothetical situation if you were stranded on a desert island, what book would you want with you?

 . Created to give readers of all persuasions an excuse to talk about books, ideas, and life itself, this deck is a great addition to any booklover’s shelf. Each of the 50 cards in this conversation deck is printed with two reading-themed questions 100 questions total.

Bring Your Own Book Game

Playing time: 20 minutes. Can you find "a ridiculous tabloid headline" in that best-selling novel? how about "dating advice" in your well-worn cookbook? Since you can use any book, you can play with any group and find limitless potential on every page! Where will you discover "the title of the next hit party game?" Find out when you Bring Your Own Book!

. 3 or more players. Ages 12 and up. 100 prompt cards. 1 sand timer. Your old favorite book is now your new favorite game! Draw a category card, grab a book, and then quickly skim to satisfy the chosen prompt and the judge! with the most entertaining phrase.


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Songversations: Conversation Starters about Music and Life 100 Questions

1 sand timer. Each of the 50 record-shaped cards in this conversation deck is printed with a music-themed question on each side 100 questions total. Ages 12 and up. 3 or more players. Created expressly to start a conversation about the music people love and the personal insights that their favorite songs evoke, Songversations is the perfect gift for serious audiophiles, casual listeners, and everyone in between.

Playing time: 20 minutes. The questions range in format: some invoke songs that are tied to memories name a song from your school dance; others prompt you to choose an ideal soundtrack for a hypothetical situation if you were a major league baseball player, what song would blast when you’re up to bat?; some cards aim to get people comparing their favorite and not-so-favorite music moments.

. 100 prompt cards.


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The Quickwrite Handbook: 100 Mentor Texts to Jumpstart Your Students' Thinking and Writing

100 prompt cards. Ages 12 and up. And when writing does happen, how do you help them develop these ideas into more effective pieces? A powerful tool to jumpstart writing In The Quickwrite Handbook, master teacher Linda Rief shares 100 compelling mentor texts and shows how to use each one as a powerful tool for sparking successful writing.

Each mentor text includes "Try this" suggestions for inviting students to get started. You'll also find "interludes" woven throughout: examples of quickwrites that students crafted into more fully developed pieces. 3 or more players. 1 sand timer. They are opportunities for students to use another writer's words to stimulate their thinking and-through writing themselves-to discover a voice they didn't know they had.

These mentor texts are curated in four categories: seeing inward: how do students view themselves? leaning outward: what do students consider when they step outside of themselves? Beyond Self: What do students notice and wonder about the world at large? Looking Back: How does reflection help students grow into more articulate, thoughtful citizens of the world? Quickwrites go beyond writing prompts The pages of this book champion Linda's wise words: "Quickwrites-writing to find writing-are a powerful teaching tool that help students find ideas, discover their voices, and build their confidence as they discover they have important things to say.

Quickwrites are more than a set of formulaic prompts. Playing time: 20 minutes. Helping students put words on a page can be hard enough.


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Read Harder A Reading Log: Track Books, Chart Progress

Indulge your inner book nerd and read a book about books, get a new perspective on current events by reading a book written by an immigrant, find a hidden gem by reading a book published by an independent press, and so much more. Each challenge includes an inspiring quotation, an explanation of why the challenge will prove to be rewarding, and five book recommendations that fulfill the challenge.

1 sand timer. 100 prompt cards. Playing time: 20 minutes. Ages 12 and up. Evenly interspersed among these entry pages are 12 challenges inspired by Book Riot’s annual Read Harder initiative, which began in 2015 to encourage readers to pick up passed-over books, try out new genres, and choose titles from a wider range of voices and perspectives.

Created by book riot, impressions, this smartly designed reading log consists of entry pages to record stats, an online destination devoted to people who live to read, and reviews of each book you read.3 or more players.


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Quicktionary: A Game of Lightning-fast Wordplay

1 sand timer. Introducing a new, fast-paced casual card game for word lovers and anyone who loves to think on their feet. Playing time: 20 minutes. Simple to learn, with nearly endless possibilities, this free-for-all game is a fun addition to any game night. For 2+ players, ages 12 and up- Includes: 102 cards, rule book Ages 12 and up.

Chronicle. Quicktionary*. 3 or more players. 100 prompt cards.


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180 DAYS: Two Teachers and the Quest to Engage and Empower Adolescents

Two classrooms. They asked, how we revise our plans while teaching, "Who will these students be as readers and writers after a year under our care?" What we make time for matters: what we plan, and how we reflect and decide what's next.1 sand timer. 180 days. Empower all students to live literate lives. Teach fearlessly.

Inspired by a teacher's question, essential, "How do you fit it all in?" they identified and prioritized the daily, belief-based practices that are worth spending time on. Video clips of kelly and penny teaching in each other's classrooms bring this year to life and show you what a steadfast commitment to belief-based instruction looks like in action.

Quicktionary*. They share their insights on managing time and tasks and offer teaching strategies for engaging students in both whole class and independent work. Playing time: 20 minutes. The decision-making in the moment is the most essential work of teaching, and it's the ongoing study of the adolescents in front of us that has the greatest impact on our thinking.

3 or more players. 180 days represents the collaboration of two master teachers-Kelly Gallagher and Penny Kittle-over an entire school year: planning, teaching, and reflecting within their own and each other's classrooms in California and New Hampshire. Chronicle.


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Beyond Literary Analysis: Teaching Students to Write with Passion and Authority About Any Text

1 sand timer. It's about video games and athletes' seasons, and the latest album, or the new Netflix series. This new definition of "text" allows students to tap into their passions-and learn to write with expertise on topics that matter to them. 100 prompt cards. Playing time: 20 minutes. 3 or more players. Ages 12 and up.

But we think there is more. No matter where your students begin as writers-full of confidence or full of avoidance-unleashing them to explore the topics and texts they are passionate about can transform your classroom and transform their writing. With samples throughout the book, targeted writing instruction, you'll see what students of all levels and experiences can do when they're supported with mentor texts, and the opportunity to write beyond literary analysis.

Out of the dark tunnel of boring literary analysis assignments, they lead you into a world where students learn to write fresh, compelling, authentic arguments based on their own unique interests. Allison marchetti and Rebekah O'Dell invite you to join them on a transformational journey. Quicktionary*. To open your mind to the real world of analytical writing, and challenge traditional notions about what students should be analyzing and how they should write it.

Allison and rebekah offer a broadened definition of analysis for the 21st century classroom. Chronicle.


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Game Changer! Book Access for All Kids

Playing time: 20 minutes. 3 or more players. Quicktionary*. 1 sand timer. Literacy advocates with a deep passion for books bestselling author Donalyn Miller and 5th grade teacher Colby Sharp showcase the power of children s access to books, providing teachers and administrators with the tools and information they need to increase children s meaningful interaction with books and to launch or sustain book access initiatives in their communities.

Through research and testimonials from voices in the field and their own classroom experiences, Miller and Sharp provide practical and resourceful information on a range of topics and areas, including successful school and classroom libraries, the importance of cultural and social access to books, the power of book ownership, and meaningful family-community reading engagement designed to help dramatically increase children s access to and life-changing engagement with books.

Chronicle. Ages 12 and up. 100 prompt cards.


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A Novel Approach: Whole-Class Novels, Student-Centered Teaching, and Choice

As an english teacher, kate Roberts has seen the power of whole-class novels to build community in her classroom. Quicktionary*. Chronicle. And yet, " she says, "I missed my whole-class novels. In a novel approach, kate takes a deep dive into the troubles and triumphs of both whole-class novels and independent reading and arrives at a persuasive conclusion: we can find a student-centered, balanced approach to teaching reading.

Playing time: 20 minutes. 100 prompt cards. Kate's had better success getting kids to actually read - and enjoy it-when they choose their own books within a workshop model. Ages 12 and up. 3 or more players. But she's also seen too many kids struggle too much to read them--and consequently, check out of reading altogether.

Kate offers a practical framework for creating units that join both teaching methods together and helps you: - Identify the skills your students need to learn - Choose whole-class texts that will be most relevant to your kids - Map out the timing of a unit and the strategies you'll teach - Meet individual needs while teaching whole novels - Guide students to choice books and book clubs that build on the skills being taught.

Above all, kate's plan emphasizes teaching reading skills and strategies over the books themselves. 1 sand timer. By making sure that our classes are structured in a way that really sees students and strives to meet their needs, "we can keep reaching for the dream of a class where no student is unmoved, " she argues, no reader unchanged by the end of the year.




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I'd Rather Be Reading: The Delights and Dilemmas of the Reading Life

For so many people, reading isn't just a hobby or a way to pass the time--it's a lifestyle. Our books shape us, enchant us, define us, and even sometimes infuriate us.1 sand timer. Known as a reading tastemaker through her popular podcast what Should I Read Next?, learn fascinating new things about books and publishing, Bogel invites book lovers into a community of like-minded people to discover new ways to approach literature, and reflect on the role reading plays in their lives.

The perfect gift for the bibliophile in everyone's life, I'd Rather Be Reading will command an honored place on the overstuffed bookshelves of any book lover. Chronicle. 100 prompt cards. Our books are a part of who we are as people, and we can't imagine life without them. I'd rather be reading is the perfect literary companion for everyone who feels that way.

Playing time: 20 minutes. In this collection of charming and relatable reflections on the reading life, beloved blogger and author Anne Bogel leads readers to remember the book that first hooked them, the place where they first fell in love with reading, and all of the moments afterward that helped make them the reader they are today.

. Ages 12 and up. 3 or more players.


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